Was this necessary? Why restrict the meta to heavy spenders? They also had weird characteristics such as some having three elemental versions or completely changing roles when ranking up. It was more like these were designed with the idea of being the top of the chain rather than creatures). These monsters greatly surpassed every other with their skills, stats and what not (their designs were lacking though. However, a new wave of Legendary types of monsters arrived (not VIPs) which were locked behind a paywall: Nemesis, Forsakens and others. Very rarely could a single monster rip apart whole teams single-handedly. Of course, Worker Hulk, Lagerchaun, Hayman and most Breedables were as useful as the puppets used when showcasing new monster's special attack, but most others were at the same level. What I found amazing about old Monster Legends was the variety of Legendary monsters which were all more or less balanced. Social Point's way of balancing the game: recycling I quit when the Cosmic Era ended, and I'm glad I did. I remember I started playing as a kid when the fire island was a thing (remember that event where you could get Ao Loong?), and kept playing irregularly until the Mythics arrived, where I took it somewhat seriously. This sort of essay will essentially touch all aspects which are weak (in my opinion) about Monster Legends and why, as a result, ended up on me quitting despite how much nostalgia I have for the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |